Oh yeah, the iPhone. It sounded nice on introduction, didn’t it? Slick full screen OS X-based Apple GUI with unique multi-touch screen interface, iPod video, internet communications, bluetooth, wifi, camera — what’s not to love?
That wasn’t a rhetorical question. Here’s what’s not to love:
- No tactile feedback. I can text with T9 off and my eyes closed on my Nokia 6600, because I can feel the keys and the borders between them. Can you type on that touchscreen keyboard without looking?
- Insufficient memory? iPod video functionality, but with iPod nano-like storage? How big is your average iPod movie, and how many of those will fit in 4GB or 8GB? There’s no expansion slot, so no toting about extra content on SD cards.
- Battery life? “Up to” 5 hours of talk time? “Up to” 16 hours of audio playback? How about if I listen to music and make calls in the same day? Plus, unlike other phones, the battery is not swappable. Combined with the tiny memory, I foresee this phone spending a whole lot of time in its dock.
- Cingular lock-in. Why would I want to trade down to one of the worst mobile GSM providers in the country for two years, just for an iPhone?
- No third-party applications. What? Is this an OS X phone, or a DynaTac? If this is going to serve as my mobile phone, music player, and handheld organizer, I expect it to be able to handle the five killer apps I need from such a device: Bejeweled, SFCave, Dope Wars, Space Trader, and iRogue. If I can’t install those on my iPhone, then no thank you.
In conclusion, I am not going to get an iPhone — at least, not the first Cingular-locked, no-third-party app iteration. For now, I’m very happy with my N6600, and my next phone will probably be a Treo 680.
More iPhone linkage: